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	<title>martinlorenz.at</title>
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	<link>http://www.martinlorenz.at</link>
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		<title>Nightninja</title>
		<link>http://www.martinlorenz.at/blog/nightninja/</link>
		<comments>http://www.martinlorenz.at/blog/nightninja/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 02:12:19 +0000</pubDate>
		<dc:creator>martin</dc:creator>
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		<guid isPermaLink="false">http://www.martinlorenz.at/?p=1493</guid>
		<description><![CDATA[During the Xmas holidays in my hometown Innsbruck I strolled around the mall with my friend Woei. Who would have thought that we&#8217;d get the rare opportunity to witness the NightNinja in attack mode! And thanks to woeis smartphone we even have a video to share!]]></description>
			<content:encoded><![CDATA[<p class="ccc"><iframe src="http://player.vimeo.com/video/34488429?title=0&amp;byline=0&amp;portrait=0" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p class="cn">During the Xmas holidays in my hometown Innsbruck I strolled around the mall with my friend Woei. Who would have thought that we&#8217;d get the rare opportunity to witness the NightNinja in attack mode! And thanks to woeis smartphone we even have a video to share!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Ottakringer</title>
		<link>http://www.martinlorenz.at/work/ottakringer/</link>
		<comments>http://www.martinlorenz.at/work/ottakringer/#comments</comments>
		<pubDate>Sun, 20 Nov 2011 17:49:04 +0000</pubDate>
		<dc:creator>martin</dc:creator>
				<category><![CDATA[work]]></category>
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		<category><![CDATA[Animation]]></category>

		<guid isPermaLink="false">http://www.martinlorenz.at/?p=1484</guid>
		<description><![CDATA[<img width="185" height="128" src="http://www.martinlorenz.at/wp-content/uploads/2011/11/OTTAKRINGER_thumb.gif" class="attachment-thumbnail wp-post-image" alt="OTTAKRINGER" title="OTTAKRINGER" />This spot is shown at games of the icehockey club Vienna Capitals by their sponsor Ottakringer. My part was Animating the second half. ClientOttakringerAgencyDDB TribalcollectiveLWZAnimationMarkus Wagner, Stefan Salcher, Martin Lorenz]]></description>
			<content:encoded><![CDATA[<img width="185" height="128" src="http://www.martinlorenz.at/wp-content/uploads/2011/11/OTTAKRINGER_thumb.gif" class="attachment-thumbnail wp-post-image" alt="OTTAKRINGER" title="OTTAKRINGER" /><p class="ccc"><iframe width="610" height="343" src="http://www.youtube.com/embed/WGtpL6du9oM" frameborder="0" allowfullscreen></iframe></p>
<p class="cn">
This spot is shown at games of the icehockey club Vienna Capitals by their sponsor Ottakringer. My part was Animating the second half.<br />
<br class="blank" /><span class="title">Client</span><br class="blank" />Ottakringer<br class="blank" /><span class="title">Agency</span><br class="blank" /><a href="http://ddb-tribal.com/" target="blank">DDB Tribal</a><br class="blank" /><span class="title">collective</span><br class="blank" /><a href="http://www.wearelwz.com/allgemein/lwz-for-beer-and-ice-hockey/" target="blank">LWZ</a><br class="blank" /><span class="title">Animation</span><br class="blank" /><a href="http://cargocollective.com/markuswagner" target="blank">Markus Wagner</a>, <a href="http://www.stefansalcher.com/" target="blank">Stefan Salcher</a>, Martin Lorenz </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>LWZ&amp;.mrt@KünstlerhausgGschnas</title>
		<link>http://www.martinlorenz.at/blog/lwz-mrtkunstlerhausggschnas/</link>
		<comments>http://www.martinlorenz.at/blog/lwz-mrtkunstlerhausggschnas/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 13:16:37 +0000</pubDate>
		<dc:creator>martin</dc:creator>
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		<guid isPermaLink="false">http://www.martinlorenz.at/?p=1464</guid>
		<description><![CDATA[Künstlerhaus Vienna asked LWZ and .mrt for a workshop and visual performance at their Gschnas. We provided a general first day and a more specific second day providing insights into stopmotion, clip production, digital animation and live camera techniques. Thanks to the organizers and all the workshop participants! Especially Elli and Ina who teamed up for a NoFootage live performance Photos Woeishi Lean, Sebastian Freudenschuss, Wolfgang Kropiunik]]></description>
			<content:encoded><![CDATA[<p class="ccc"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/K-haus_big_-1.jpg"></p>
<p class="cn line">Künstlerhaus Vienna asked LWZ and .mrt for a workshop and visual performance at their Gschnas. We provided a general first day and a more specific second day providing insights into stopmotion, clip production, digital animation and live camera techniques.<br />
Thanks to the organizers and all the workshop participants! Especially Elli and Ina who teamed up for a NoFootage live performance <img src='http://www.martinlorenz.at/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> <br target="blank"/><br />
<span class="title">Photos</span><a href="http://woei.refect.net/" target="blank"> Woeishi Lean, </a>Sebastian Freudenschuss, Wolfgang Kropiunik</p>
<p class="cc"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/K-haus_-3.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/K-haus_-4.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/K-haus_-7.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/K-haus_-6.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/K-haus_-12.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/K-haus_-10.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/K-haus_-13.jpg"></p>
<p class="ccn"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/K-haus_-1.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/K-haus_-5.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/K-haus_-8.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/K-haus_-2.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/K-haus_-11.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/K-haus_-9.jpg"></p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>NoFootage@fm4 Unlimited</title>
		<link>http://www.martinlorenz.at/blog/nofootagefm4-unlimited/</link>
		<comments>http://www.martinlorenz.at/blog/nofootagefm4-unlimited/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 13:10:51 +0000</pubDate>
		<dc:creator>martin</dc:creator>
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		<guid isPermaLink="false">http://www.martinlorenz.at/?p=1452</guid>
		<description><![CDATA[Last Friday I had the chance to visualsize at Radio fm4&#8242;s Unlimited – night of Austrian clubculture. I played alongside Bildwerk amd Momo 1030 between red velvet chairs and a lot of neo-Gothic pointed arches. Nice atmosphre! Thanks everyone for a great evening!If you are in Vienna join LWZ and .mrt&#8217;s Vj workshop Tomorrow (tuesday) and Wednesday @ Künstlerhaus! (Get in touch!) Photos Stefan Salcher]]></description>
			<content:encoded><![CDATA[<p class="ccc"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/1.jpg"></p>
<p class="cn line">Last Friday I had the chance to visualsize at Radio fm4&#8242;s Unlimited – night of Austrian clubculture. I played alongside Bildwerk amd Momo 1030 between red velvet chairs and a lot of neo-Gothic pointed arches. Nice atmosphre! Thanks everyone for a great evening!<br target="blank"/><br />If you are in Vienna join LWZ and .mrt&#8217;s <strong>Vj workshop Tomorrow</strong> (tuesday) and Wednesday @ Künstlerhaus! (Get in touch!)<br target="blank"/><br />
<span class="title">Photos</span><a href="http://www.stefansalcher.com/t" target="blank"> Stefan Salcher</a></p>
<p class="cc"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/21.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/41.jpg"></p>
<p class="ccn"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/31.jpg"><br />
<img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/51.jpg"><br />
<img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/61.jpg"></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>NoFootage@Szkiz</title>
		<link>http://www.martinlorenz.at/blog/nofootageszkiz/</link>
		<comments>http://www.martinlorenz.at/blog/nofootageszkiz/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 23:58:04 +0000</pubDate>
		<dc:creator>martin</dc:creator>
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		<guid isPermaLink="false">http://www.martinlorenz.at/?p=1420</guid>
		<description><![CDATA[Last Friday it has been the first time in a long time that I did my NoFootage live visuals. The szkiz collective asked me to join the Vienna part of their Poland/Austria artist exchange programm. I had the most fun visualizing a live act jam session featuring Ryo Sketch &#038; Piotr Gwadera, The Neary Heart, kwerk and antiehdas as well as a DJ-Line by Ace of Space. The music allowed to build up more complex patterns. I really love to work with live acts. Its great in terms of pace. Live life! Photos Astrid Knie]]></description>
			<content:encoded><![CDATA[<p class="ccc"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/big.jpg"></p>
<p class="cn line">Last Friday it has been the first time in a long time that I did my NoFootage live visuals.<br />
The szkiz collective asked me to join the Vienna part of their Poland/Austria artist exchange programm. I had the most fun visualizing a live act jam session featuring Ryo Sketch &#038; Piotr Gwadera, The Neary Heart, kwerk and antiehdas as well as a DJ-Line by Ace of Space. The music allowed to build up more complex patterns. I really love to work with live acts. Its great in terms of pace. Live life!<br target="blank"/><br />
<span class="title">Photos</span><a href="www.doitproductions.at" target="blank"> Astrid Knie </a></p>
<p class="cc"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/2.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/5.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/7.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/9.jpg"></p>
<p class="ccn"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/3.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/4.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/6.jpg"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/11/8.jpg"></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>WM5 – 1050 Hoodshirt</title>
		<link>http://www.martinlorenz.at/blog/wm5-1050-hoodshirt/</link>
		<comments>http://www.martinlorenz.at/blog/wm5-1050-hoodshirt/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 22:06:59 +0000</pubDate>
		<dc:creator>martin</dc:creator>
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		<category><![CDATA[W.I.P.]]></category>

		<guid isPermaLink="false">http://www.martinlorenz.at/?p=1373</guid>
		<description><![CDATA[My affection for depicting letters with hand gestures in a street credible manner soon resultet in a non verbal description of where I live. That is Viennas 5th district called Margareten. In summer a friend (and neighbour) told me that if I&#8217;d make a WM5 shirt she would buy it. Well here it is! It took some time but finally every 5th district resident and sympathizer has the chance to buy one.Of course we did beta testing. See the attached photo series! Enjoy and buy in the newly added SHOP (! Oct. 29-30 free shipping with voucher code WITCHINGHOUR) Photos Woeishi Lean Models Paul Schweinester, mrt]]></description>
			<content:encoded><![CDATA[<p class="cc"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/10/wm5gif.gif"></p>
<p class="ccn line">My affection for depicting letters with hand gestures in a street credible manner soon resultet in a non verbal description of where I live. That is Viennas 5th district called Margareten.<br />
In summer a friend (and neighbour) told me that if I&#8217;d make a WM5 shirt she would buy it. Well here it is! It took some time but finally every 5th district resident and sympathizer has <a href="http://www.martinlorenz.at/shop/">the chance to buy one.</a><br />Of course we did beta testing. See the attached photo series!<br />
Enjoy and buy <a href="http://www.martinlorenz.at/shop/">in the newly added SHOP</a><br />
(! Oct. 29-30 free shipping with voucher code WITCHINGHOUR)<br class="blank" /><br />
<span class="title">Photos</span><a href="http://woei.refect.net/" target="blank"> Woeishi Lean </a><span class="title">  Models </span><a href="http://www.paulschweinester.com/" target="blank">Paul Schweinester, </a>mrt</p>
<p class="cc"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/10/mrt_wide.jpg"></p>
<p class="ccn"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/10/paul_wide.jpg"></p>
<p class="cccc"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/10/ballin_1.jpg"></p>
<p class="cc"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/10/both_1.jpg"></p>
<p class="ccn"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/10/both_2.jpg"></p>
<p class="cccc"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/10/ballin_2.jpg"></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>ANIM&#8217;EST</title>
		<link>http://www.martinlorenz.at/blog/animest/</link>
		<comments>http://www.martinlorenz.at/blog/animest/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 08:26:55 +0000</pubDate>
		<dc:creator>martin</dc:creator>
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		<guid isPermaLink="false">http://www.martinlorenz.at/?p=1345</guid>
		<description><![CDATA[Last weekend Steff, Wagi and Me had the honour of representing our LWZ collective at the 6th edition of Anim&#8217;est in Bucharest. Amongst Giants &#8211; TURN was screened in the &#8216;Advertisment and Music Video&#8217; competition. We didn&#8217;t win the price but a lot of new friends or in Wagi&#8217;s words: &#8216;Bucharest – cold weather warm embrace&#8217;. Thanks to everyone involved in this awsome festival! I collected some of the animations which stuck in my mind and posted them below for you to watch.]]></description>
			<content:encoded><![CDATA[<p class="ccc"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/10/WSM.jpg"></p>
<p class="cn line">Last weekend Steff, Wagi and Me had the honour of representing our LWZ collective at the 6th edition of Anim&#8217;est in Bucharest. <a href="http://www.martinlorenz.at/work/#amongst-giants-turn" target="blank">Amongst Giants &#8211; TURN</a> was screened in the &#8216;Advertisment and Music Video&#8217; competition. We didn&#8217;t win the price but a lot of new friends or in Wagi&#8217;s words: &#8216;Bucharest – cold weather warm embrace&#8217;. Thanks to everyone involved in this awsome festival! I collected some of the animations which stuck in my mind and posted them below for you to watch.</p>
<p class="cc"><iframe width="397" height="397" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://www.martinlorenz.at/wp-content/uploads/2011/10/animest.swf"  frameborder="0" scrolling="no" marginheight="0" marginwidth="0"></iframe><br />
<iframe src="http://player.vimeo.com/video/17065636?title=0&amp;byline=0&amp;portrait=0&amp;color=cfb159" width="397" height="223" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe><br />
<iframe src="http://player.vimeo.com/video/10498559?title=0&amp;byline=0&amp;portrait=0" width="397" height="223" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe><br />
<iframe width="397" height="223" src="http://www.youtube.com/embed/5WaoImXPMtE" frameborder="0" allowfullscreen></iframe><br />
<iframe width="397" height="223" src="http://www.youtube.com/embed/Ga0ohgZFVqc" frameborder="0" allowfullscreen></iframe>
</p>
<p class="ccn"><iframe src="http://player.vimeo.com/video/23103181?title=0&amp;byline=0&amp;portrait=0" width="397" height="223" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe><br />
<iframe width="397" height="223" src="http://www.youtube.com/embed/Johs9NPEdhQ" frameborder="0" allowfullscreen></iframe><br />
<iframe width="397" height="223" src="http://www.youtube.com/embed/vVkDrIacHJM" frameborder="0" allowfullscreen></iframe><br />
<iframe src="http://player.vimeo.com/video/19516761?title=0&amp;byline=0&amp;portrait=0&amp;color=afd9cd" width="397" height="223" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe><br />
<iframe width="397" height="223" src="http://www.youtube.com/embed/6irF9N067Eg" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>Pixel 6 &#8211; Interview: Andreas deja</title>
		<link>http://www.martinlorenz.at/blog/pixel-6-interview-andreas-deja/</link>
		<comments>http://www.martinlorenz.at/blog/pixel-6-interview-andreas-deja/#comments</comments>
		<pubDate>Sun, 09 Oct 2011 16:42:08 +0000</pubDate>
		<dc:creator>martin</dc:creator>
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		<guid isPermaLink="false">http://www.martinlorenz.at/?p=1319</guid>
		<description><![CDATA[Andreays Deja was born in Germany 1957. He moved to the US in 1980 to join Disney. He worked on numerous films and is most noted for creating villains such as Gaston from &#8216;Beauty and the Beast&#8217;, Jafar from &#8216;Aladdin&#8217; and Scar from &#8216;The Lion King&#8217;. In 2007 he was honored with the Winsor McKay Award. Back in Germany, what was the very first connection with animation? There were two moments. One when I was very little. We had a black and white TV in our living room at home and they showed some Walt Disney show. Like The Wonderful World Of Disney dubbed in German. They showed some short clips of Micky Mouse. I was as young as four and my head was completely&#8230; I just couldn&#8217;t turn my head away. There was something about Micky Mouse and those moving round shapes and forms that just completely captivated me. So that was early on. And then subsequently I bought Mickey Mouse comic strips and things like that. But I didn&#8217;t see my first Disney feature film until I was about eleven. It was Jungle Book and that blew my head away. I thought this is it. So that really got me started. When came the decision to move to the states? I decided right there. To work for Disney was the only reason for me to move. What you do is you try. Everybody else tells you you are crazy. Its not gonna happen. Yeah you will go to America and work for Walt Disney, sure you will. You hear that kind of thing throughout the years. But there was something inside of me that said you have to try it anyway even though it seems like an absolutely crazy idea but try it anyway. So I tried and&#160;&#160;<a class="more" href="http://www.martinlorenz.at/blog/pixel-6-interview-andreas-deja/">[+]</a>]]></description>
			<content:encoded><![CDATA[<p class="cc line">Andreays Deja was born in Germany 1957. He moved to the US in 1980 to join Disney. He worked on numerous films and is most noted for creating villains such as Gaston from &#8216;Beauty and the Beast&#8217;, Jafar from &#8216;Aladdin&#8217; and Scar from &#8216;The Lion King&#8217;. In 2007 he was honored with the Winsor McKay Award.<br class="blank"/><br />
<strong>Back in Germany, what was the very first connection with animation?</strong><br />
There were two moments. One when I was very little. We had a black and white TV in our living room at home and they showed some Walt Disney show. Like The Wonderful World Of Disney dubbed in German. They showed some short clips of Micky Mouse. I was as young as four and my head was completely&#8230; I just couldn&#8217;t turn my head away. There was something about Micky Mouse and those moving round shapes and forms that just completely captivated me. So that was early on.<br />
And then subsequently I bought Mickey Mouse comic strips and things like that. But I didn&#8217;t see my first Disney feature film until I was about eleven. It was Jungle Book and that blew my head away. I thought this is it. So that really got me started.<br class="blank"/><br />
<strong>When came the decision to move to the states?</strong><br />
I decided right there. To work for Disney was the only reason for me to move. What you do is you try. Everybody else tells you you are crazy. Its not gonna happen. Yeah you will go to America and work for Walt Disney, sure you will. You hear that kind of thing throughout the years. But there was something inside of me that said you have to try it anyway even though it seems like an absolutely crazy idea but try it anyway. So I tried and I made contact with the studio. At about 13 or something like that. I asked them questions. I got a response. They told me: &#8216;go to art school learn the real thing, learn about anatomy and motion and animals and life drawing. That&#8217;s the basis of what we do&#8217;.  It surprised me at first because I thought if you can draw a cartoon character that&#8217;s enough. But that&#8217;s the last thing they wanted. Actually they specifically said in their letter to me: &#8216;don&#8217;t send any pictures of Mickey Mouse and Donald Duck. We can teach you that here. Just become an artist first. Look at the world and learn how to draw. Then show us those kind of things&#8217;.<br class="blank"/><br />
<strong>What is the most important character skill of an animator?</strong><br />
That would have to be the acting. Its a combination of drawing and acting. You don&#8217;t act things out with your own body like a live actor. But if I had to pick one it would definitely be the acting. If you are a good actor and you can slip into a character and express yourself that way you are already more than half way there. Even if you don&#8217;t draw that well. If you have a feeling for entertainment and character that&#8217;s it. Some people take acting classes. I never have. But you observe people all the time and you file that away back in your head. Like a little old lady crossing the street or an old man in a cafe sipping his coffee. You just look at these things and you file them away. Sometimes you just might be able to use that you know.<br /><br class="blank"/><br />
<strong>Which quality do you think is the most important quality for a collaborative process? What makes a good result when working in a team?</strong><br />
Oh, that&#8217;s a very good question actually. I think the simple short answer would be you have to be able to compromise sometimes. As an artist that&#8217;s sometimes not an easy thing. You are so used to maybe as a student doing your vision doing things your way. If you work in a team that doesn&#8217;t always work. You have to be able to work with other peoples ideas. I was getting at that a little bit at my talk yesterday. For the character of Mama Odie I had this idea what she should look like. At first I almost fell in love with that and then I had to change and not do that but work with different concepts. That&#8217;s just part of teamwork that you have to learn to compromise.<br class="blank"/><br />
<strong>You worked decades in a profession where you sit a lot. What is your practical health advice?</strong><br />
You have to exercise. I am at the gym every day. For a minimum of half an hour if not an hour. You have to. Its just like you say. You don&#8217;t exercise you sit and you become sick because you don&#8217;t exercise. Especially in Los Angeles we don&#8217;t even walk. I mean we drive everywhere. There&#8217;s no walking like in the European cities. Its terrible. Luckily there are fitness centers everywhere. So you just have to do it.<br class="blank"/><br />
<strong>For a long time animation was either the great Disney standard you talked about yesterday or a reaction to that. Do you think that&#8217;s still the case or can you spot a shift or new tendencies? </strong><br />
When I look at storytelling I can see a lot what Disney tried to do. Basically films you can watch with the whole family. That&#8217;ss what studios like Pixar, Dreamworks, Blue Sky are doing.<br />
When it comes to character acting and really eternalizing a character as an animator I think the old guys are still king. They haven&#8217;t been surpassed. That was their life. Day and night living these characters and believing that they are real. Overall there is still a standard of developing characters that is theirs. We still have a little bit of catching up to do.<br class="blank"/><br />
<strong>You told us about the compromise in a working process. In which way do you think the business side of the game is limiting the creativity? Do you think films would be better if only artists would be responsible?</strong><br />
Probably not. They wouldn&#8217;t get done. If you don&#8217;t have deadlines you take forever for a scene. You just give yourself all the time in the world. We did this at &#8216;The Black Cauldron&#8217; for example. Way back. Which is not a great film to say the least. We had no deadlines. The film was gonna be done when its done. It was gonna come out when it comes out. That&#8217;s not necessarily a good thing. If you have a deadline. Hopefully a decent one not driving you crazy. Its actually a good thing. You can aim for that. Plan your scene. You can say: &#8216;Today on Monday I&#8217;m just gonna thumbnail and think about the scene. Tomorrow on Tuesday I&#8217;m just gonna do a rough pass. And then Wednesday to Friday I&#8217;m gonna finalize it&#8217;. It gives you a structure. So I think that&#8217;s a good thing.<br />
But if it gets too extreme and you have to work too fast it can choke you. Then you compromise. You lose quality. It can get that way.<br />
At Disney we&#8217;ve been pushed to the limit quite a few times. But overall I really have to say that the quality of my work, good or bad, was really my fault. On anything I worked I really couldn&#8217;t say: &#8216;Oh, had they only given me a few more months for the animation, I would have done such a better job&#8217;. I really cant say that. They did push us. Some movies more than others. But in the end I would say that I am responsible for what the stuff looks like.
</p>
<p class="ccn line"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/10/deja_2.jpg"><br />
<strong>You showed us great examples of what can be done by a studio like Disney. This great standard. For teams and people who are far more limited in resources and time, what do you think is important to focus on when doing a production? Whats are the essentials for a good animation?</strong><br />
Have something to say. Have a good story and rich characters. The rest, the technique is almost secondary. Whether it is computer animation, flash animation or hand drawn, you know, if you don&#8217;t have a good story and good characters you don&#8217;t really have anything. And that doesn&#8217;t really cost that much. Its just being smart about it, being creative about it and really coming up with a statement, with a really good story that is meaningful. You can do it in any kind of medium with any budget.<br class="blank"/><br />
You admire the old masters. Whats your biggest non Disney influence?<br />
I like a lot of the old &#8216;Golden Age&#8217; characters. Its funny they came up with this Golden Age thing from 1938 to 1942 for some reason. But its really true. During that time every studio was doing great work. The old Tom and Jerry&#8217;s are fantastic. You might not be a fan because its always the same thing cat and mouse but the animation is gorgeous and alive. Popeye in those years. All the characters that were done in these days by any studio are really great.<br />
In terms of going away from Hollywood I like very much what Richard Williams did in the late 60ties throughout the 70ties with his studio in London. The commercials he did and the different techniques he developed is just absolutely breathtaking to me. He doesn&#8217;t think so because he did those commercials to finance his big feature. He always thought that that&#8217;s something they had to do. But they were all quality jobs. You look at the reels and stuff he did its breathtaking. So innovative and gutsy and wonderful. So that&#8217;s an influence. I really like what he did in those years.<br />
And then another non Hollywood film would be by Frédéric Back &#8216;The Man Who Planted Trees&#8217;. Its a very different way of storytelling. Its slow, profound, not funny. Tells a true story. Done with color pencil, dissolves sometimes. Sometimes its not even fully animated. I&#8217;m just into all of that film.<br class="blank"/><br />
<strong>Any very current favorites?</strong><br />
I like The Illusionists quite a bit. I really enjoyed that film because it is so different. Somebody pointed out to me: &#8216;Have you noticed that The Illusionists has no close-ups?&#8217;. I haven&#8217;t even thought about it but that&#8217;s right. It gives it a little bit of a distance you never really are in on the characters but you still always know what they are thinking. You just look at it from a distance. You always see the whole layout, the whole scenery with the characters in them. Its just different but to me it completely worked. To do a whole film without dialogue and still communicate a story is just amazing to me. So that would be the one that I could pinpoint that I really liked.<br class="blank"/><br />
<strong>Any tips for the young animator?</strong><br />
Just what Eric Larson was saying: Observation. Give yourself time to observe. There are so many distractions. If you are constantly on your i-phone its not gonna help you with this. Unless you are researching on YouTube. <img src='http://www.martinlorenz.at/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Social networking is good for some things but not for this. You gotta go out there. Nature is still the biggest provider of artistic tools. Looking at real things and basing your work on those will make your work so much richer. You have to observe<br class="blank"/><br />
<strong>Can you tell us anything about your current or next projects?</strong><br />
I posted a style study drawing some weeks ago on my blog. The main characters are gonna be a Siberian tiger and a Russian girl. It has a bit of a message because there are hardly any tigers left in the world. But the essence of the story is not losing tigers but having to let somebody go who you really love because you know that it is best for the person, and in this case creature go. Its the underlying theme of it.<br />
If you have a good theme its actually easier to build a story around. You can hang things on it. Like in &#8216;Beauty And The Beast&#8217; the theme was: Don&#8217;t judge the book by its cover (there could be something else in there). If you have a simple statement like that you can hang all kinds of things on it. Its a solid healthy statement so I was glad that I found that for my film.<br />
The other short film will be a satire. The first film is gonna be about 20 minutes and the other one about 8. So that&#8217;s gonna keep me of the streets for a little while.<br class="blank"/><br />
<strong>Thank you for the Interview!</strong><br />
You are welcome! Thank you.<br class="blank"/><br />Don&#8217;t miss to visit Andreas Deja&#8217;s Blog <a href="http://andreasdeja.blogspot.com/" target="blank">DEJA VIEW</a>!</p>
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		<title>Pixel 6 &#8211; Survey Day 2</title>
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		<pubDate>Sun, 09 Oct 2011 15:32:12 +0000</pubDate>
		<dc:creator>martin</dc:creator>
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		<description><![CDATA[I was strolling around at this years Pixel 6 conference on computer graphics interviewing some passersby. enjoy ! ROMANA MAYR Background: I&#8217;m working at Clockstone doing 3D assets and interface design for games. At Pixel: Guest. Why are you here: I&#8217;ve been here already two years and I liked it a lot. Strongest impression: The Talk of Disney&#8217;s Andreas Deja is a remaining impression. I got very good impulses to enhance the expression of my own figures. Definitely a great inspiration! Networking: I met a lot of people from companies I already know. They then know other people and everybody gets to know each other. Its always funny to see how small the world is. For Future Pixels: It was great this year! I&#8217;d be glad to see a continuation of good people from the industry coming in and being able to show some really interesting stuff. JÜRGEN HAGLER Background: Education. I&#8217;m coming from FH Hagenberg. At Pixel: I presented the ARS [electonica] film selection on Friday. Today I did a School presentation of Hagenberg together with my colleague Michael Lankes. Strongest impression: I ran head-on into the wardrobe of the academy of sciences. Apparently I&#8217;ve not been the only one. That was an acoustic highlight and its still bleeding. Networking: I already know a lot of people. I don&#8217;t live in Vienna. The Pixel is a great opportunity to meet everyone again. That&#8217;s always nice. I also made some new contacts. For Future Pixels: Promoting the education talks a bit better. They were a bit sparsely attended. Maybe instead of a speech it could rather be a discussion. AL GAIVOTO Background: 2D Animation since 1976. At Pixel: Guest. Why are you here: Chris Asked me to come over. I know Andreas [Deja] from working on Roger Rabbit. So it&#160;&#160;<a class="more" href="http://www.martinlorenz.at/blog/pixel-6-survey-day-1-2/">[+]</a>]]></description>
			<content:encoded><![CDATA[<p class="cccc line">I was strolling around at this years Pixel 6 conference on computer graphics interviewing some passersby. enjoy <img src='http://www.martinlorenz.at/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  !</p>
<p class="c"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/10/Mayr.jpg"></p>
<p class="cccn"><strong>ROMANA MAYR</strong><br />
<strong>Background:</strong> I&#8217;m working at Clockstone doing 3D assets and interface design for games.<br />
<strong>At Pixel:</strong> Guest.<br />
<strong>Why are you here:</strong> I&#8217;ve been here already two years and I liked it a lot. <img src='http://www.martinlorenz.at/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> <br />
<strong>Strongest impression:</strong> The Talk of Disney&#8217;s Andreas Deja is a remaining impression.<br />
I got very good impulses to enhance the expression of my own figures. Definitely a great inspiration!<br />
<strong>Networking:</strong> I met a lot of people from companies I already know. They then know other people and everybody gets to know each other. Its always funny to see how small the world is. <img src='http://www.martinlorenz.at/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> <br />
<strong>For Future Pixels:</strong> It was great this year! I&#8217;d be glad to see a continuation of good people from the industry coming in and being able to show some really interesting stuff.</p>
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<p class="c"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/10/hagler.jpg"></p>
<p class="cccn"><strong>JÜRGEN HAGLER</strong><br />
<strong>Background:</strong> Education. I&#8217;m coming from FH Hagenberg.<br />
<strong>At Pixel:</strong> I presented the ARS [electonica] film selection on Friday. Today I did a School presentation of Hagenberg together with my colleague Michael Lankes.<br />
<strong>Strongest impression:</strong> <img src='http://www.martinlorenz.at/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  I ran head-on into the wardrobe of the academy of sciences. Apparently I&#8217;ve not been the only one. That was an acoustic highlight and its still bleeding.<br />
<strong>Networking:</strong> I already know a lot of people. I don&#8217;t live in Vienna. The Pixel is a great opportunity to meet everyone again. That&#8217;s always nice. I also made some new contacts.<br />
<strong>For Future Pixels:</strong> Promoting the education talks a bit better. They were a bit sparsely attended. Maybe instead of a speech it could rather be a discussion.</p>
<p class="cccc line">
<p class="c"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/10/gaivoto.jpg"></p>
<p class="cccn"><strong>AL GAIVOTO</strong><br />
<strong>Background:</strong> 2D Animation since 1976.<br />
<strong>At Pixel:</strong> Guest.<br />
<strong>Why are you here:</strong> Chris Asked me to come over. I know Andreas [Deja] from working on Roger Rabbit. So it was kind of fun to come.<br />
<strong>Strongest impression:</strong> I was talking to Christian [De Vita] just before his talk. Storyboard is very important. A lot of directors do the Storyboards themselves cause that&#8217;s directing the film. So that was really interesting. And of course Andreas [Deja]. I agree with whatever he said. <img src='http://www.martinlorenz.at/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> <br />
<strong>Networking:</strong> I already knew a lot of people also some of my students are here. It was like meeting everyone and having fun together.<br />
<strong>For Future Pixels:</strong> Yeah more 2D! <img src='http://www.martinlorenz.at/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  No its great! Its an accurate representation of whats there. </p>
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<p class="c"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/10/karadza.jpg"></p>
<p class="cccn line"><strong>EDIN KARADZA</strong><br />
<strong>Background:</strong> I&#8217;m doing my master in media technology at FH St. Pölten specializing on simulation.<br />
<strong>At Pixel: </strong>I&#8217;m Guest.<br />
<strong>Why are you here:</strong> A friend told me about Pixel. The student ticket was very affordable.<br />
<strong>Strongest impression:</strong> Coen Klosters presentation of Houdini&#8217;s because its dealing with simulation. And of course Eric Mootz was one of my main Interests and a counterpart to Houdini.<br />
<strong>Networking:</strong> I had the chance to get in contact and talk with Coen Klosters.<br />
<strong>For Future Pixels:</strong> Basically very cool. Maybe one more day of talks.</p>
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		<title>Pixel 6 &#8211; Interview: Christian De Vita</title>
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		<pubDate>Sun, 09 Oct 2011 11:13:04 +0000</pubDate>
		<dc:creator>martin</dc:creator>
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		<description><![CDATA[Christian De Vita was born in Rome in 1973. He worked on various animation projects like &#8216;Space Jam&#8217; and Tv series for BBC, CITV and Cartoon Network. He worked as Lead Story artist on Wes Andersons &#8216;Fantastic MR. Fox and as story artist on Tim Burtons &#8216;Frankenweenie&#8217;. What sparked your initial interest for comics early on? I don&#8217;t know. I always liked to draw. One of my first memories is drawing. I was the sort of kid you get easily quiet by giving it a paper and a pen. There&#8217;s no clear memory where I thought this is what I want to do. I just remember always doing it. During the talk you mentioned your favorite Italian comic artist who lead you towards studying film. Whats his name? Aah. There is different ones. I used to like Claudio Villa who did covers for Tex Willer which is an Italian Western Comic. In Italy Western and Cowboys were quite popular in the 50ies and 60ties. When I grew up and got into my teenage years the same publishing house started making horror comics and it was around that time that I really got into horror films. I was quite happy that my education in Horror comic books and films came full circle when I was just working for Tim [Burton]. I could draw out of a good pool of reference and research! I like to call it research now but at the time my teachers used to call it wasting time. You mentioned that during the Mr. Fox production in Paris you didn&#8217;t see your wife and son. I am interested in how do you organize a private life in such a global industry? How do you even get to have a wife and son? well luckily&#8230; I don&#8217;t know. I&#160;&#160;<a class="more" href="http://www.martinlorenz.at/blog/pixel-6-interview-christian-de-vita/">[+]</a>]]></description>
			<content:encoded><![CDATA[<p class="cc line">Christian De Vita was born in Rome in 1973. He worked on various animation projects like &#8216;Space Jam&#8217; and Tv series for BBC, CITV and Cartoon Network. He worked as Lead Story artist on Wes Andersons &#8216;Fantastic MR. Fox and as story artist on Tim Burtons &#8216;Frankenweenie&#8217;.<br class="blank" /><br />
<strong>What sparked your initial interest for comics early on?</strong><br />
I don&#8217;t know. I always liked to draw. One of my first memories is drawing. I was the sort of kid you get easily quiet by giving it a paper and a pen. There&#8217;s no clear memory where I thought this is what I want to do. I just remember always doing it.<br class="blank" /><br />
<strong>During the talk you mentioned your favorite Italian comic artist who lead you towards studying film. Whats his name?</strong><br />
Aah. There is different ones. I used to like Claudio Villa who did covers for Tex Willer which is an Italian Western Comic. In Italy Western and Cowboys were quite popular in the 50ies and 60ties.<br />
When I grew up and got into my teenage years the same publishing house started making horror comics and it was around that time that I really got into horror films. I was quite happy that my education in Horror comic books and films came full circle when I was just working for Tim [Burton]. I could draw out of a good pool of reference and research! I like to call it research now but at the time my teachers used to call it wasting time. <img src='http://www.martinlorenz.at/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> <br class="blank" /><br />
<strong>You mentioned that during the Mr. Fox production in Paris you didn&#8217;t see your wife and son. I am interested in how do you organize a private life in such a global industry? How do you even get to have a wife and son?</strong><br />
 <img src='http://www.martinlorenz.at/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  well luckily&#8230; I don&#8217;t know. I kidnapped a woman and forced her to have my children! <img src='http://www.martinlorenz.at/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  actually  my wife worked in an animation studio. She works in musical theater as a singer and dancer  and was temping there. That&#8217;s how we met.<br />
It is quite complicated at times having a social life while working on films because of the time issue in terms of the hours you keep and having to travel a lot. So if I can I like to travel with my family. But sometimes I cant so I have to give myself more to the job. But with Fantastic Mr. Fox we were going backwards and forwards every week. I could go home at the weekend and then go back to Paris. You know, I like to say that I was away for a year but its for comic effect more than anything. <br class="blank" /><br />
<strong>You worked with directors like Wes Anderson and Tim Burton who have such a specific view of the film. How do you deal with that? Do you see yourself as a translator? Is there a point where you need to do a own project?</strong><br />
It does really depend on the director. When you work with directors like Wes and Tim that have an extremely clear view and also visual style I treat the job and consider myself purely a conduit for their work. I have to aid the director in what he wants. If the directors have a point where they are open to suggestions then obviously am able to make suggestions, pitch ideas, try different things you know maybe storyboard a scene in a way the director has not thought and then pitch it to him.<br />
But they had such a clear view of what they wanted that sometimes I&#8217;m just more like a tool for them to translate what they want on the screen. If I work with directors that allow me the freedom to come up with concepts and ideas, which I have done in the past, then I do that. And You work with the story team as well. I mean its not a very intuitive thing. When you take your scene away do it and then pitch it. You talk with the other artists because you are all working on the same film. So everyone has to be in line drawing, visualizing the story and using the same editing style and the same camera angles and the same lensing choices as everybody else. So its a very communal sort of situation. If I am story boarding by myself on a commercial or I am directing something then it becomes more like I&#8217;m in charge I want this to happen.<br class="blank" /><br />
<strong>So just to be clear, are you doing any kind of really private own projects? Is there some totally own agenda on the side as a balance?</strong><br />
Well I have my own company and we do commercials and music videos. We&#8217;ve been writing our own concepts for television. We pitched our shows to Disney and Cartoon network and we&#8217;ve recently been to Cartoon Forum to pitch one of our shows and we have much bit of interest on it. The company is called One Hand Clapping. We started writing together because we wanted to start making our own ideas our own concepts. That&#8217;s kind of a direction that I go to. It has been great working for other directors but that&#8217;s now taking me to the point where I want, we want to do, work on and direct our own projects. So hopefully I get a chance in the next year to do that.<br class="blank" /><br />
<strong>You worked on animation films which are a lot like real life films. From a story artists point of view where is the difference between working on a project focusing on a real life approach towards working on a more animation aware project?</strong><br />
Obviously each project is different you tackle it in different ways. I really like projects which are pure animation. Where the fun comes from the animation itself. But personally because I am more interested in story and character I don&#8217;t really see a big difference between working on an animated film or a live action film or a live action TV series or an animated one. For me the most important thing is story and character. If those are believable the medium you use, weather its animation, stop motion or live action, to me is unimportant. Every different genre has their own sort of aspect I enjoy working in. because I am more involved in the actual story, storytelling and characters the medium we use sort of comes as secondary to the story itself.<br />
I&#8217;m really big into comedy as well so if it could be like a humorous funny project then obviously a director like Wes has his own humor different to Tim&#8217;s. Those are aspects that interest me more than the actual genre I am working in.</p>
<p class="ccn line"><img src="http://www.martinlorenz.at/wp-content/uploads/2011/10/devita_2.jpg"><br />
<strong>How big is the influence of financiers? How do you deal with it?</strong><br />
That&#8217;s a tough question. I like to think that I never have to deal with that side of the business. But the more and more I get into the running of a company and developing my own projects the more we have to become educated with the business side of animation. I would love just to be able to sit in my studio and draw a day and be able to draw a TV series. But unfortunately the more I enter the directing side, the producers side of making projects, the more I have to deal with the business side. That can sometimes affect the storytelling as well. As I mentioned in my presentation I don&#8217;t just pitch to the director. I pitch to the producers as well because obviously the budget has a constraint on what you can achieve.<br />
I tend to not restrain myself when I storyboard. If the director tells me to storyboard something that I know deep down is impossible because there&#8217;s no budget I still storyboard that. Its not down to me to tell the director that we cant do that. Its down to the producer. Then they can have a little chat and we can come up with an idea that has the same emotion of the scene that I story boarded but on a much lesser sort of financial scale.<br class="blank" /><br />
<strong>Can you provide any practical health tips for people who would find themselves in situations where they would sit a year on a 16th century french chair?</strong><br />
 <img src='http://www.martinlorenz.at/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Go to regular physio sessions and try to get your back straight. Or&#8230; plenty of french wine! <img src='http://www.martinlorenz.at/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> <br class="blank" /><br />
<strong>Whats your next projects after Frankenweenie?</strong><br />
I&#8217;m working in Paris again on a cartoon network TV series as head of story for a company called TeamTo<br class="blank" /><br />
<strong>Do you have the same hotel room again?</strong><br />
 <img src='http://www.martinlorenz.at/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  no, luckily this time I have an apartment.<br class="blank" /><br />
<strong>What is your favorite comic? You can choose between the categories &#8216;all time&#8217; and &#8216;recent discovery&#8217;. </strong><br />
I cant choose that! Its too difficult. Its like saying whats your favorite song or whats your favorite film.<br class="blank" /><br />
<strong>You could also name three which pop up in your head.</strong><br />
For different reasons: Dylan Dog. When I started to move away from my childhood comics reading more grown up things Dylan Dog was one of the first comics that I read which were really character driven. I would pick that because It was such a big part of my teenage years. Spiderman. Because its the main super hero comic that I have read from when I was really young.<br />
And anything by Alan Moore or Grant Morrison purely for the writing. They are two guys which I really admire when it comes to the fantasy in the worlds that they write about. They are so believable even though they could be Si-fi, complete works of fiction.<br class="blank" /><br />
<strong>Any recent discoveries?</strong><br />
I&#8217;m trying to read french comics to learn french. I haven&#8217;t discovered one that I am truly in love with. Purely because I am forcing myself to read them in french. I am struggling to read the stories.<br class="blank" /><br />
<strong>Any advice for the young story artist?</strong><br />
Don&#8217;t do it. <img src='http://www.martinlorenz.at/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  no, just keep doing it. Just keep drawing and sketching stories. Look at films, look at TV series,s look at commercials, look at anything that gives you inspiration. Anything that you can draw upon in terms of storytelling and visualizing a story. Different art forms. Anything that&#8217;s inspiring really. Just keep looking, story boarding and re-story boarding.<br />
Story boarding for me is like writing in pictures. You draw from many influences. I loved horror and  horror comic books when I was a kid and now that helps me in working in films that have the aspects of it. Just keep at it. If you are good enough you will eventually be lucky enough to get the job you want. Motivation and drive.<br class="blank" /><br />
<strong>Thank you for the interview!</strong><br />
Thank you. You are welcome.<br class="blank" /><br />
Visit Christian De Vita&#8217;s blog <a href="http://christiandevita.blogspot.com/" target="blank">STORYBORDISTA!</a><br />
As Well as the <a href="http://www.onehandclapping.tv/" target="blank">One Hand Clapping website.</a></p>
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